If you have a Dual Shock pad, you'll be glad to know that Brave Fencer fully supports both analog mode and Dual Shock vibrations. It's very rewarding to escape the perils of the first few stages, which neatly sets the tone for the game. Each level has its own logical set of challenges that careful thinking will solve every time. Other times, the backgrounds remain fixed, so as to let you concentrate on solving the matter at hand, and since problem-solving is a main fixture in Brave Fencer, it becomes apparent that lots of thought went into the design. Some backgrounds can be rotated 360 degrees, like when you're exploring towns. The game is made up of polygonal characters and fully 3D backgrounds. Imagine, if you will, a game that looks like a cross between Klonoa and Gex: Enter the Gecko, and you'll have a fair approximation of Brave Fencer's stylistic approach. Sure, it's an action/RPG in the sense that there's a lot of action, and there are RPG elements in the game, but at its core, Brave Fencer is really more of an action/platformer than anything else. Touted by some as Square's Zelda killer, Brave Fencer Musashi is really a much different game. He's also the star of Square's new action/RPG, Brave Fencer Musashi. Originator of the Ni TenIchi Ryu method of sword fighting. At the moment of their greatest distress, the supervisor of the kingdom decided it was time for the "hero summoning." So 160 years after he had last saved the world from complete destruction, Musashi was called upon once more to serve the kingdom. Yaquinik was not prepared for such an encounter and was, consequently, in great danger. The LeCoir Empire stages a surprise attack on the Yaquinik Kingdom, with the intent to steal Reygund, the legendary sword of light. The setting is 160 years ago, and a great tension is brewing between two rival nations: the Yaquinik Kingdom and the LeCoir Empire.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |